It is Spring at the monastery and Po has been been playing a bit in the village down the hill. There are reasonable players there, but they, like a beginning monk, strive to win points by brut force and not the power of the mind...
Po seeks out the Master as he is confused with play in the village. The Master was in his room, working on a new manuscript, "Wrist Angles When Applied to Top Spin Dinks." The Master expects to finish in a couple of years.
"Master, I have noticed that hitting a shot from the kitchen, that the players in the village call a "sitter," is a shot fraught with peril. Am I wrong about that?"
The Master looked up from his manuscript where his pen had been scratching along at a furious pace.
"Eh, what is that, Po?"
"Master, the over head from the kitchen line seems to be more difficult than expected?"
"Ah, Po, it's nice that you have realized that. All players go through the phase of hitting the ball too hard. When they finally realize that and turn their attention to a more controlled game, they, like the Spring flower, will grow and blossom. But they play and still hit over heads too hard. Thus the final answer is that there is no great success to be had by over hitting any ball, including the so called "sitter," heh, heh."
"But Master, it is fun to hit the ball hard," said Po.
"Yes, Po, but the true satisfaction comes from hitting the correct shot every time. You are starting to realize that hitting hard overheads is not always profitable."
"Why is it so hard, Master."
"There are several factors Po, as found in the nine volume set, "Play at the Kitchen Line," by Master Jo, blessed be his scholarship. He has been dead these hundred years, still his knowledge proves to be true. One difficulty is that a ball, even if it falls close to the net, will have a very vertical path. Thus the timing is critical to hit the ball. Too early and you will bruise the net, too late and you are over the baseline. Secondly, the net itself and the angle to cross the net and stay in bounds is small and gets smaller the harder the ball is hit. So we find the eager player, awash in emotions and seeing a point ending shot, blasts at the ball and fails. The current numerology is that close to 40% of such shots will fail. While that is still profitable in that we will score more points then will be lost, it's much better to choose a different shot."
"Do we then dink the ball back, Master?"
"While that would be more effective and win more points, there are better choices. Why do we dink at all, Po?"
"Well, Master, dinks provide time to get into position and a good dink can be offensive..."
"Yes, good points, Po, but the end result of a dinking point is that at some point a ball will be popped up and thus we can hit it hard. We don't dink when we can hit a ball hard. Speed ups lead to points, Po. However, like the errant overhead, all shots have their time and place. A bad speed up or overhead is a major error. Unless the shot is sure, a dink or push shot is a better choice. And as I said before, the numbers suggest that a lesser skilled player should be very wary of attempting an overhead."
"So, Master, if the ball is in the position of an overhead, but we decide not to attempt it, what better shots are there?"
"The advanced shots are usually not taught until your tenth year, but since it has come up and scholarship is prized, I will suggest some alternatives. If the ball is coming straight down and will bounce near the kitchen, then let it bounce. At its apex, swing more sideways than vertically, hit the ball with an emphasis on taking advantage of your opponents' positions. If they are covering the middle, then angle the shot to a sideline. If they have spread out, then aim for the middle. Note that in an angled path the ball must not be hit too hard. The sideline looms, and above all we want to hit the ball in. Our advantage is that we are at the net, and the opponents are not. A shot that is gentle will prove quite effective."
The Master, continued. "Of course, the spin on a ball, if for example the ball came off the edge of a paddle, can be quite surprising. You must watch the spin on all shots, but these shots are frequently extreme examples. The good player will get very close to the ball and expect a sideways kick. Paddle ready, heh, heh.
"Also if the opponents are quite deep, then a simple dink will usually win the point. If the dink is returned, your side is at the net and ready to take advantage of a weak return. Note that hitting a very short shot on the run is very difficult and you should expect a weak return. If they manage to actually hit a great shot, that's acceptable. Remember that we are not hitting 40% of these shots out, so a player who walks the path of softness is well rewarded."
"As we stress in our teachings at monastery, a player who makes few mistakes is rarely beaten."
"You are wise Master and I will seek to walk the soft path," said Po.
"There is much to learn, Po. Er, perhaps you could find some hot tea for this Master, the room grows cold."
"Of course, Master."